﻿using UnityEngine;
using System.Collections;

namespace TileMapClasses
{
	/// <summary>
	/// Tile colours.
	/// </summary>
	public class TileColours : MonoBehaviour
	{
		public Color uncontrolledColor; 		//All tiles will start off with this color;
		public Color highlightColor; 			//Color for on mouse over
		public Color selectionColor;			//Color for when tile is selected
		public Color playerColor;				//Color for when tile is occupied by player
		public Color titanColor;				//Color for when tile is occupied by titan
	}
}
